|
Dart League Rules
Team Roster
- The team roster must be completed and filled out with full information for each of the four regular players. A team may consist of a maximum of ten players.
- Signing up reliable players is important. You are responsible for the attendance of your team for each match.
- It is important that you keep a copy of the team roster, so that in case of any scheduling changes, forfeits, absences, etc., you can contact team members.
- Keep the league coordinator notified of any changes.
Rules of Play
Rules of play and the league rules are to be read by each member of your team. Copies of the rules are available for each team captain, and they should be familiar with all rules before league play begins. The rules are to be accepted as written.
- During league play, any disputes or questions that may occur will be settled by your captain and the captain of the opposing team using good sportsmanship and common sense. If this is not possible, the league president and/or league coordinator will settle the dispute.
- Remember - the machine score is always accepted as being correct! If the machine is not operating properly, the two team captains must decide to continue play, call for service, move to another machine within the same location, or reschedule the match. League coordinator must be notified of any changes by scheduled home team captain.
Scheduled Matches and Forfeits
- Schedules for matches will be posted in each league location and made available to each team captain before league play begins. You are responsible for notifying players of their next matches.
- A match can be rescheduled, but only in cases of extreme necessity. The rescheduled match must be agreed upon by both captains. The league coordinator and the bar the match was scheduled at must both be notified.
- A rescheduled match must be made up within a time period specified by your league. If both team captains cannot agree on a date, the league coordinator will set match date and time.
- Any team that forfeits a match or does not have a full team must still pay the full weekly dues. If a team does not pay the full weekly dues for any reason, the unpaid dues will be deducted from the team payback at season end and monetary penalties may be applied (if league so chooses.)
Substitutes
If a team is missing a player at the time of the match, a substitute may be chosen from patrons of the bar. This substitute cannot be a regular player on another team in the same league. If the player shows, he/she takes the place of the sub at the start of the next game. The late arriving player accepts the score of the sub.
- Different players may be added to the team roster, but a team is allowed a maximum of ten players. If a new player is added, one must be dropped to keep the ten player maximum.
- After the first week of the season, first time shooters will throw as a 0 darter (0 dart handicap.)
- The league coordinator must be notified of all changes on the team roster. Failure to notify coordinator will constitute an illegal team.
- No adding new players the last 4 weeks of the season without league approval.
Dues and Payouts
- Each player pays weekly dues as determined by the league and will also pay for each game they play on the machine.
- Each team is responsible for paying these dues each weekly match, whether they play or not.
- Team captain is responsible for making sure each player receives proper payment of league prize money at league end.
Score Sheets and Collection of Dues
- Home team captain will fill out line up first, then visiting captain will fill out line up. Once the line up has been set, it must remain the same for that match. Player positions may change from week to week.
- Team captains are responsible for collecting full weekly dues from each player.
GENERAL RULES FOR 501 AND CRICKET
- Foul or throwing line is to be set with the front edge of the line (closest to the machine) exactly 8 feet (96") measured horizontally from the face of the board.
- All players must throw from behind the front side of the foul line. Players may lean over the line, but must stand with their feet behind the front edge of the foul line.
- To avoid crowding the shooting player, an area starting from 36" behind the throw line to the machine will be designated as the "throw area". Only the player shooting, and their captain or coach, will be allowed in the "throw area" during a turn.
- Each player has a maximum of three (3) darts thrown per turn. Players have the option of passing all or any of their throws.
- Any dart thrown counts as a throw, whether it is registered on the machine or not. A throw counts if it hits the board and bounces out, or if it misses the board completely. A player may not throw any darts over again.
- Darts must be thrown only when the machine instructs to "throw darts" and the proper player's number must be lit.
- A player may not touch the board or the darts on the board until the "player change" button has been activated. Once the button is touched you pass until your next turn to throw.
- To protest a match or game. Protests are to be filed in writing within 48 hours of match. Protest is either to be given to the league coordinator or postmarked within the 48 hour time limit.
SCORING
The dart machine automatically scores darts thrown. The dart does not have to stick in the board for the dart to score.
- Follow the lineup on the dart machine to determine playing order.
- The score registered by the machine will be the score the player will receive. The machines score is accepted as always being correct. (See below for exception).
- A thrown dart that does not register a score (example: a dart that was thrown before "throw darts" was lit) will not receive a score. A player may not manually score any dart.
- If the board locks on any dart, the thrower will ask the opposing team captain to press the player change button and pull the dart and move the machine back to his position. The thrower will then throw his remaining dart(s.) The board has to be locked with dart sticking in the board.
- The player accepts that the dart machine is always right.
EXCEPTION: Last Dart Out Rule. If one dart is thrown in the out number and does not register, you will be credited with the win. MUST BE ONE DART, NO COMBINATION. Dart must stick in the board.
FOULS
- The following fouls will result if a player throws on his opponents number:
- If a player has thrown less than three darts, the machine is reset to his correct number and is allowed to throw remaining darts. Play continues in normal order.
- If a player has thrown all three darts, his turn is completed and the machine is reset to proper order.
- If points are scored on a partner's player number, the points scored will count and offending player and partner shall both lose their turns. Player is allowed to complete his turn of three darts.
- Any player throwing out of turn as dictated by the machine, has committed a foul.
EXAMPLE: H2 and H3 are supposed to be playing the game. H4 throws in either position, but is not supposed to be playing.
- If all four players have thrown three darts (completed first turn), Foul represents LOSS OF GAME.
- If all four players HAVE NOT thrown three darts when the infraction is noticed, game will be started over, with the player/team which committed the foul paying all quarters to restart the game.
- If a player manually scores the machine, player loses next turn.
- If a player throws more than the three darts allowed per turn, player loses next turn.
- If either foot crosses the "throw line" prior to dart striking the board, player loses next turn.
- The following fouls will result in the offending player or team losing the game:
- If any foul occurs during the round in which the game ends.
- If a player or team displays poor sportsmanship or abusive behavior towards other players, or abuses the equipment.
"SPOT" HANDICAPPING
- The "first turn" in each game (the spot round) each player is allowed to throw only their "spot" darts(s.) A player with a 0 dart spot would pass this turn (by pushing the player change button.) A player with a 2 dart spot would throw only 2 darts, etc.
- The spot darts allowed are a minimum of 0 and a maximum of 5.
- The game proceeds normally after the "spot" round.
- First time throwers will throw the first night as a 0 darter (0 spot darts). This also pertains to first time subs. Each time you sub for a new team you have a 0 dart spot.
501 RULES
- The game played is 501 any in any out.
- Each player starts with 501 points. Darts scored will be subtracted from the player points.
- The first player to reach zero (0) with the lowest combined score wins (you can go out on a tie).
- Any dart that scores a greater amount of points than needed to reach exactly zero (0) will result in a "bust". The players score will return to his original score, as before his turn.
- A team can play with 3 players in the event a sub or 4th player is not available. The game or games will be played as usual except the missing player remains at 501.
CRICKET RULES
Object: To "close" the numbers 20, 19, 18, 17, 16, 15 and the bullseye, in any order, before your opponents.
The player/team "closing" all numbers and the bull must also have an equal or greater point score than their opponents.
Scoring:
- Closing a number or bullseye:
A number is closed by scoring a total of three "marks" on that number. (The machine will register your marks for each number on the display). A triple counts as three marks. A double counts as two marks. A single counts as one mark. A bullseye counts as one mark (outer ring) and two marks (center ring.)
- Scoring points:
If you score more than three marks before your opponent closes that number, you score points for the "extra" marks. Your point score will be displayed under the appropriate player number.
- Points will not be scored if you do not have the number closed, or if your opponent has the number closed.
PERSONAL EQUIPMENT
Players may use their own darts as long as they meet the following requirements
- Tips used must be standard factory issue.
- Darts may not exceed 8" in length.
- Darts may not weigh more than 18 grams per dart. (Standard darts and tips are available for use.)
|